Upcoming batch will commence from 31st May 2025.
Online
60 hours (calendar duration is flexible) weekdays or weekend as per convenience of the students
IITM Pravartak Technologies Foundation
Technology Innovation Hub (TIH) of IIT Madras
and
VyVoxel
Rs. 20000 + GST
Knowledge of 1 programming language is beneficial
Interest in the AR and VR area
Availability of an android or iphone for AR applications
Access to a VR headset (if not available, lab visits to our dev centre in Chennai can be provided to access the headset and try out the VR projecdts)
8 hours per week for 8 weeks
Sanjay KR and Kavitha Chandran
Introduction to 3D graphics concepts – modelling, file formats – texturing – lighting and rendering – animation – AR / VR and MR (Mixed Reality) concepts – mobile phones and headset applications – basic introduction to ARCore and ARKit
Introduction to Unity 3D Interface – Using Unity 3D to create AR and VR applications – Importing and creating assets – User Interfaces for AR and VR – Combining assets into complex models – Adding physics to the interactions - Creating an AR Application and publishing to a mobile device.
C# programming introduction – data types and classes – programming logic – using C# to write scripts for Unity 3D – Using C# to animate and add advanced interactions to AR and VR models.
Virtual Reality fundamentals – VR design considerations – Using Unity 3D and C# programming to create VR applications – Oculus Quest VR headset fundamentals – User interface considerations - Creating a VR application and publishing to the Oculus VR headsets
Industry domains where AR and VR are applied – healthcare, manufacturing, field service, retail and branding – Design considerations while creating domain specific applications – Example industry applications – Writing an industry application from a domain of your choice